banner



How To Make Repairable Guns Permanent

Gametitle-FNV.png

Gametitle-FNV.png

The weapon repair kit is a consumable item in Fallout: New Vegas.

Contents

  • 1 Characteristics
    • 1.1 Crafting
  • 2 Locations
  • 3 Component locations
  • four Notes
  • 5 Behind the scenes
  • half-dozen Bugs

Characteristics

The weapon repair kit is a consumable detail that restores the condition of Courier'southward currently-equipped weapon, similar to the alien epoxy in the Fallout 3 add-on Mothership Zeta. It tin exist crafted at a workbench with a Repair skill of 50.

It repairs the status of the actor character'south active weapon based on their Repair skill level:

Repair skill Condition
0 - 24 +10%
25 - 49 +15%
50 - 74 +xx%
75 - 99 +25%
100 +xxx%

Crafting

This item can be crafted by the thespian character.

Creation requirements

Materials: Requirements: Produces:

Duct tape (1)

Scrap electronics (1)

Scrap metallic (ii)

Wonderglue (i)

Wrench (1)

Range

Workbench

Repair: 50

Level

Weapon repair kit (i)

Locations

  • Abased Alliance of Steel bunker - On acme of a metallic shelf in the main room.
  • Jacobstown - In the Jacobstown lodge, take the right-hand stairs down the hall to the last room on the correct side before the bathroom. Information technology will exist plant on the middle shelf near some communications-electronic equipment.
  • Victor's shack in Goodsprings - On the desk in forepart of the Courier when they first enter.
  • Gun Runners - On a shelf, for sale.
  • Mojave Outpost - Ranger Jackson gives the actor graphic symbol ii kits after completing the Can You Find information technology in Your Heart? quest.
  • In the Brotherhood of Steel safehouse.
  • Searchlight fire station - On a shelf on the get-go floor, in the garage bay.
  • Jean Heaven Diving - To the right of the set of lockers.
  • At the Southern Nevada Wind Farm edifice, on pinnacle of a shelf.
  • Nipton Full general Store - On the bottom of a tipped over shelf next to Boxcars.
  • Mesquite Mountains crater - Within Hell'south Motel, on acme of the wooden shelf nearest to the door, next to a copy of D.C. Journal of Internal Medicine.
  • The Boomer munitions director - In the mess hall & munitions storage at Nellis Air Force Base of operations sells up to 5 kits (two average, refilled every 3 to iv days) if the Courier has a positive reputation with the Boomers.
  • Jack Rabbit Springs - By the skeleton and two metallic poles near the pools of radiation.
  • The super mutant campsite in the northeast corner of the map, north of The Devil'due south Throat. If the trait Wild Wasteland has been chosen, this location is next to The One.
  • In a police car at the Poseidon gas station. At that place are also 2 rolls of duct tape and a skill magazine. Nonetheless, merely one of these items can exist taken, equally the disturbance caused past grabbing one forces the other items to clip under the car, making them disappear. Exiting the area and returning later on may upshot in the clipped items returning to their normal spot.
  • Dead Money Sierra Madre vending machines - With the Dead Coin add together-on, available for purchase from these dispensers at a cost of 20 Sierra Madre chips each.
  • Courier's Stash Four are added to the Courier's inventory with the Caravan Pack from the Courier'southward Stash add-on.

Component locations

  • A big corporeality of equipment needed for a weapon repair kit can be found at the gas station nearly Novac. However, they must exist stolen.
  • Old Lady Gibson located at the Gibson scrap chiliad sells all the components needed to create one to two kits. Her stock respawns every three days, making her a good source for the components. There is too a workbench inside the scrapyard's building to create the kits.
  • Big amounts of materials for the kits can be found in the REPCONN exam site, excluding duct tape. The components located about prevalently at that place are wonderglue, wrenches, and scrap metal.
  • The REPCONN headquarters contains a moderate amount of the components needed.
  • Gun Runners, in addition to selling completed kits, volition also sell all the necessary components to make them.
  • Dead Money In the Puesta del Sol service road, the lawmaking for weapon repair kits can exist found. Also, at that place is a code for them in the law station, sitting on top of a filing cabinet. Finding this code provides a constant supply of weapon repair kits even after returning to the Mojave Wasteland from a Sierra Madre vending auto in the Abandoned Brotherhood of Steel bunker. The dropbox in the bunker spawns 100 Sierra Madre chips and 1 voucher (worth 1000 chips) every 3 days, allowing the purchase of up to 55 kits.
  • Old World Blues (add-on) The Book Chute, with the mulching upgrade, will turn clipboards into duct tape and scrap metallic. (I clipboard gives 1 duct tape and scrap metal.) Muggy can convert coffee mugs into wonderglue and with his upgrade, can produce bit electronics every bit can the Toaster by disassembling other toasters. The simply item in short supply is the wrench.

Notes

  • A weapon repair kit cannot exist used on a weapon that is completely broken since broken weapons cannot be equipped.
  • Prior to patch 1.2.0.31x, the recipe required one additional scrap metal, wonderglue, and wrench.
  • When the weapon repair kit is used, the audio consequence is the aforementioned every bit reading a skill book or mag.
  • Using kits to repair weapons does not count toward the Fixin' Things challenge.
  • The total value of the components is 21 caps, whereas the finished product has a value of simply twenty caps. However, the components have a higher encumbrance than the kit (half-dozen vs. 1) and a lower value-to-weight ratio (3.5 vs. 20).

Behind the scenes

The repair kit script (RepairKitEffectSCRIPT) states that the code of the script was taken direct from the conflicting epoxy script from Fallout 3, except for a number of pocket-size changes and improvements.[verified]

Bugs

Consumables in Fallout: New Vegas

Source: https://fallout.fandom.com/wiki/Weapon_repair_kit

Posted by: ledouxloter1969.blogspot.com

0 Response to "How To Make Repairable Guns Permanent"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel